2024年09月18日
Synergic metaphor viewed from “Snow Country” of Yasunari Kawabata - from “Nothingness and Creation” to “object achievement type cognitive development”8
5 Creation and analysis of database
When creating the database for “Snow Country”, I arrange the relational columns as follows. The reading brain columns are arranged by syntax as; particle, tempus, voice and modus and as semantics delight, anger, sorrow and pleasure, five senses (1 eyesight, 2 hearing, 3 taste, 4 smell and 5 touch), behavior (ostension and metaphor), nothingness and creation (1 with, 2 without).
Next, I will create a figure as the second column of informative cognition 1 (1 base and profile, 2 grouping). For example, 1 move eyebrows, 2 move eyelids, 3 move cheeks, 4 move lips, 5 open mouth, 6 move jaw, 7 breath heavy, 8 move nose, 9 move eyes (squinted eye, half-closed eyes, wink, blink), 10 flesh color (blush, go pale, sunburn, makeup), 11 neutral. I will combine the figure of facial expression with the five senses and informative cognitive 1.
Moreover, Kawabata’s literature sees affection out of basic expression of feelings like astonishment, fear, anger and dislike as important. Therefore, the element of artificial feelings is 1 original point (nothingness + love → affection) and 2 creation (ideal type + processing → character). If love combines with nothingness to become affection or to make a character, synergic metaphor comes into effect by objective achievement of cognitive development.
(2)Signal flow of each scene in the database
syntax 1(particle)→ syntax 2(tempus, aspect)→ syntax 3(voice)→ syntax 4(modus)→ semantics 1(five senses)→ semantics 2(delight, anger, sorrow, pleasure)→ semantics 3(behavior)→ semantics 4(nothingness and creation)(the output of linguistic cognition is “nothingness and creation” and the input is informative cognition)→ medical information → informative cognition 1(the way to acquire the information)→ second column: facial expression → informative cognition 2(memory and learning)→ informative cognition 3(problem resolution)→ artificial feelings(1 affection 2 character)→ cognitive development(1 objective achievement 2 not so)→(the output of informative development).
花村嘉英(2019)「川端康成の「雪国」から見えてくるシナジーのメタファーとは−『無と創造』から『目的達成型の認知発達』へ」より translated by Yoshihisa Hanamura
When creating the database for “Snow Country”, I arrange the relational columns as follows. The reading brain columns are arranged by syntax as; particle, tempus, voice and modus and as semantics delight, anger, sorrow and pleasure, five senses (1 eyesight, 2 hearing, 3 taste, 4 smell and 5 touch), behavior (ostension and metaphor), nothingness and creation (1 with, 2 without).
Next, I will create a figure as the second column of informative cognition 1 (1 base and profile, 2 grouping). For example, 1 move eyebrows, 2 move eyelids, 3 move cheeks, 4 move lips, 5 open mouth, 6 move jaw, 7 breath heavy, 8 move nose, 9 move eyes (squinted eye, half-closed eyes, wink, blink), 10 flesh color (blush, go pale, sunburn, makeup), 11 neutral. I will combine the figure of facial expression with the five senses and informative cognitive 1.
Moreover, Kawabata’s literature sees affection out of basic expression of feelings like astonishment, fear, anger and dislike as important. Therefore, the element of artificial feelings is 1 original point (nothingness + love → affection) and 2 creation (ideal type + processing → character). If love combines with nothingness to become affection or to make a character, synergic metaphor comes into effect by objective achievement of cognitive development.
(2)Signal flow of each scene in the database
syntax 1(particle)→ syntax 2(tempus, aspect)→ syntax 3(voice)→ syntax 4(modus)→ semantics 1(five senses)→ semantics 2(delight, anger, sorrow, pleasure)→ semantics 3(behavior)→ semantics 4(nothingness and creation)(the output of linguistic cognition is “nothingness and creation” and the input is informative cognition)→ medical information → informative cognition 1(the way to acquire the information)→ second column: facial expression → informative cognition 2(memory and learning)→ informative cognition 3(problem resolution)→ artificial feelings(1 affection 2 character)→ cognitive development(1 objective achievement 2 not so)→(the output of informative development).
花村嘉英(2019)「川端康成の「雪国」から見えてくるシナジーのメタファーとは−『無と創造』から『目的達成型の認知発達』へ」より translated by Yoshihisa Hanamura
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